SRPG Studio User Manual

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Graphics

Is an image that is displayed as the main game. If you want to have the image that change the color, - this will give the couple the alphabet. For example, there is a background .jpg file, if it against you want to prepare a file for changing the color, and then the file name as background -a.jpg. If you further have a different color, you can increase b, in the manner of c to z. Format that can be used, PNG format, JPEG format, BMP format.

Keyword Description
MapChip A map chip image to be displayed on the tiled on the map. The size of one tile is 32 × 32, you can place it up to 255 in the horizontal and vertical directions. In the case of the map chip to be animated, with a! At the beginning of the file name, and then specify a number that indicates whether the animation is made up of what chip in. Animation of the loop, for example, if the configuration number of the chip 3, 1 → 2 → 3 → 2 → but will be 1, and put a # will be 1 → 2 → 3 → 1 → 2.
CharChip It is a character chip image of the unit to be displayed on the map. The size of one image is 192 × 320, can place it up to 255 in the horizontal and vertical directions. The size of each part of the image will be 64 × 64. The first line is made in the image of the character is facing the front, second line on the image, the third row is the right move, the fourth line is under movement, line 5 will be the image of the left movement. Customize the script, the case further, such as to display an image, you will want to add to the line 6 or later. Animation of the loop during the game will result in that 1 → 2 → 3 → 2 → 1. It should be noted that, at the beginning of the file name! If the stick, 1 → 2 → 1 next, does not see the third column of the image. If you head to # arrive, only the first column is referenced.
Face Is an image that is displayed as the face of the unit in such as a menu. The size of one of the face is a 96 × 96, you can place it up to 255 in the horizontal and vertical directions. If you put a! At the beginning of the file name, it is recognized as a large face image.
Icon The icon image, such as weapons and items. Size of one icon is a 24 × 24, you can place it up to 255 in the horizontal and vertical directions.
Motion Is a motion image to be displayed at the time of the battle. The size of one of the motion is 192 × 192, you can put it up to 255 in the horizontal and vertical directions. If you get a # at the beginning of the file name of the motion is determined to "Archer", if you get the $ motion is determined that "Mage". Otherwise, it is determined that "Fighter". When the image is too wide, it may fail when loading the file.
Effect This effect image to be displayed at the time of the battle. The size of one of the effects is 192 × 192, you can put it up to 255 in the horizontal and vertical directions. Effect, will appear in the order of which is arranged in the most left of the first line, and displays the image of the first column of the second row is folded back when you see to the end of the column.
Weapon Weapon image to be displayed at the time of the battle. The size of one of the weapons is a 192 × 40, you can place it up to 255 in the horizontal and vertical directions.
Bow Is the bow and arrow of the image to be displayed at the time of the battle. The size of one of the weapons is a 300 × 192, you can put it up to 255 in the horizontal and vertical directions. The size of the individual parts of the bow and arrow is a 100 × 192, will be from left to right bow, stretched bow, the arrow.
Thumnail It is a thumbnail image that shows the contents of the flashback. The size of one thumbnail is 120 × 90, you can place it up to 255 in the horizontal and vertical directions.
BattleBack Is the battle background image to be displayed at the time of the battle. The minimum size is 840 × 480.
EventBack Event background image to be displayed at the time of the event. The minimum size is 640 × 480.
ScreenBack It is a screen background image to be displayed on the screen at the time. The minimum size is 640 × 480.
WorldMap Is the image of the map system to be displayed during the event. The minimum size is 640 × 480.
EventStill Is the image that has been included, such as a character image to be displayed at the time of the event. The minimum size is 640 × 480.
CharIllust Character of the whole body image is drawn image. Size is optional.
Picture Is the image of any size.

Media

It is music that flows in the game. Format that can be used is the OGG format, MP3 format, WAVE format.

Keyword Description
Music Is the BGM to be reproduced in a time map or on the event. BGM is not be reproduced several at the same time, it is a loop when the playback is completed.
Sound Map on and is a sound effect to be played back by the time of the event. Sound effects can play several at the same time, does not loop even if you exit playback.

UI

Is an image that is displayed as a UI of the game. Format that can be used, PNG format, JPEG format, BMP format.

Keyword Description
MenuWindow Is a menu window image. The size of one of the image is 128 × 64. Left the inside of the window is placed in, places the frame of the window on the right side.
TextWindow The text window image that is displayed when outputting the message. The minimum size is 640 × 110.
Title This is the title image to be displayed to highlight the text. Size of one image is a 90 × 60, the size of the parts is 30 × 60. The length of the character only increases the number of times that the center of the image is displayed.
Number Is a number of images to be displayed on the menu. The size of one of the image is 100 × 120, the size of each part is 10 × 24. The color of the order will be from the top white, blue, green, red, to black.
BigNumber It is large number of images to be displayed on the menu. The size of one of the image is 100 × 120, the size of each part is 16 × 24. The color of the order will be from the top white, blue, green, red, to black.
Gauge This gauge image that represents a number, such as HP. The size of one image is 30 × 56, the size of each part is 10 × 16. As the center of the image is displayed many, the gauge will be longer. The color of the order is, no color from the top, blue, green, red.
Line Is the line images for underline character. Size of one image is a 24 × 32, the size of each part is 8 × 8. The color of the order will be from the top white, blue, green, red.
RiseCursor It is rising cursor image to indicate the rise and fall of a number. Size of one image is a 48 × 48, the size of each part is 24 × 24.
MapCurosr A map cursor image to be displayed on the map. Size of one image is a 64 × 32, the size of each part is 32 × 32.
PageCursor When you display a message, it is a page cursor image that indicates that there is a next page. Size of one image is a 64 × 32, the size of each part is 32 × 32.
SelectCursor Is the selection cursor image that is displayed when you select an item. Size of one image is a 64 × 64, the size of each part is 32 × 32. The bottom row of the image is displayed in the case of the currently selected.
ScrollCursor For example, if the data in the window does not fit, it is the scroll cursor image for still indicate that there is data. The size of one image is 64 × 128, the size of each part is 32 × 32.
Panel This panel image for illuminate the map chip. Size of one image is a 64 × 32, the size of each part is 32 × 32.
FaceFrame Is the face frame image for surrounding the face image. The size of one image is 256 × 128. Right inside of the frame is placed in, it places the frame on the left side.
ScreenFrame The top of the screen, center, is the screen frame images that decorate the lower part. The minimum size is 640 × 100.
( This page is translated by google translation. )